Korean gamers shift to idle RPGs, January revenue up 82%
이 글자크기로 변경됩니다.
(예시) 가장 빠른 뉴스가 있고 다양한 정보, 쌍방향 소통이 숨쉬는 다음뉴스를 만나보세요. 다음뉴스는 국내외 주요이슈와 실시간 속보, 문화생활 및 다양한 분야의 뉴스를 입체적으로 전달하고 있습니다.
According to a report released by Korean mobile application market tracker IGAWorks on Tuesday, revenue from idle RPGs in the Korean iOS and Android app markets in January 2024 totaled 67.7 billion won ($50.8 million), an increase of 82.5 percent compared to January of the previous year.
Revenue from the hyper-casual genre games increased by 39.4 percent to 28.2 billion won over the same period, while revenue from the multiplayer online battle arena games increased by 162 percent to 11 billion won.
The increase in revenue from idle RPGs was attributed to the contribution of 10 games, including “Legend of Mushroom” by Joy Nice Games, “Soul Strike!” by Com2us Holdings Corp., and “Ragnarok Begins” by Gravity Interactive Inc.
The average daily revenue of these games was about 1.4 billion won on the Google Play store as of February 18th, 2024, or 22 times higher than the average revenue of existing games in the same genre, which was 6.54 million won.
Chinese-developed “Legend of Mushroom” in particular maintained an upward trend for an extended period with revenue rising to around 10.4 billion won in the eighth week from around 2.3 billion won in the first week of release.
Among hyper-casual games, “Last War: Survival” by First Fun stood out, with its January revenue accounting for 14.2 billion won, which is 49.8 percent of the revenue of similar games.
Games like “Survivor.io” by Habby Pte. and “Doodle Magic: Wizard vs Slime” by MOREFUN(H.K.) Ltd. followed, with 3.8 billion won and 1.5 billion won in January 2024 revenue respectively.
On the other hand, the top 3 genres in revenue in January 2023 all saw a decrease in revenue a year later.
Revenue from competitive RPGs focused on player-versus-player play totaled 165 billion won in January 2024, a decrease of 6.3 percent compared to the same period the year before, while revenue from strategy and turn-based RPGs decreased by 30.7 percent to 40 billion won and revenue from subculture games plummeted by 41.6 percent to 26 billion won.
Copyright © 매일경제 & mk.co.kr. 무단 전재, 재배포 및 AI학습 이용 금지
- 직원 절반이 ‘연봉 3억’ 넘는 이 곳…주가마저 매력적이라는데 - 매일경제
- 1988년생 ‘2조원 주식부자’ 탄생 초읽기…내일 ‘따따블’땐 대한민국 황제주 등극 - 매일경제
- “학력·경력 하나도 안봅니다”…대규모 인력 채용 나선 이 회사 “일주일 교육후 현장 투입”
- 피투성이 된 女축구 심판…스페인 프로축구서 무슨 일이 - 매일경제
- 백종원 유일한 실패작? 빽다방 알바생 항의 폭발…‘이 메뉴’ 뭐길래 - 매일경제
- “오늘 끝나는 개포 줍줍, 혹시 나도?”…‘이 사람’은 청약 안된다는데 - 매일경제
- 10대 따라 경복궁 낙서한 20대 “복구 비용 변상…깊이 죄송” - 매일경제
- 여행자가 뽑은 가성비 해외여행지 순위, 최고와 최악 어디? [여행가중계] - 매일경제
- [속보] 박민식, 영등포을 경선 포기…“박용찬 후보 지지” - 매일경제
- “진짜 설렌다...이런 기분 처음이야” 시범경기 데뷔 앞둔 이정후의 환한 미소 [MK현장] - MK스포