Smilegate on track for video communication business with P.Pool
이 글자크기로 변경됩니다.
(예시) 가장 빠른 뉴스가 있고 다양한 정보, 쌍방향 소통이 숨쉬는 다음뉴스를 만나보세요. 다음뉴스는 국내외 주요이슈와 실시간 속보, 문화생활 및 다양한 분야의 뉴스를 입체적으로 전달하고 있습니다.
According to sources on Sunday, Smilegate unveiled the open beta version of its next-generation video communication service, P.Pool, on July 27 and is currently gathering user feedback. While the video communication platform market has mostly been monopolized by enterprise-oriented video conferencing services, one IT source commented, “There is undoubtedly a demand for user-centric services that utilize ‘video’ as a medium, much like the continuous emergence of services in the social media market, even if the video conferencing market is saturated.”
Smilegate’s strategy in this market centers around targeting B2C transactions and young consumers, including college students and various communities. Unlike business meeting-focused software such as Zoom and Teams, Smilegate aims to compete in services used for hobbies, leisure activities, and private gatherings tailored to the younger demographic.
Incorporating elements of fun and excitement from popular augmented reality (AR) games and avatars into the new service, P.Pool, the name itself signifies the combination of ‘Play’ and ‘Pool,’ representing the gathering of people for entertainment.
Smilegate previously launched the PC web version of P.Pool as a closed beta test (CBT) in November last year and has now initiated the open beta service for the mobile app after an interval of eight months.
Given the nature of the platform business, it is essential to attract as many users as possible in the early stages to expand the ecosystem and secure a fan base. Therefore, Smilegate emphasizes that all services offered by P.Pool can be used without time limitations, providing unlimited access to users. While the room creator needs to sign up for membership, invited participants can join without registering, ensuring greater openness. P.Pool offers two modes - the room mode, accommodating up to 25 participants, and the hall mode, which allows up to 1,000 people to gather together, according to the company.
In the fiscal year of 2022, Smilegate recorded a revenue of 1.57 trillion won and an operating profit of 643 billion won, with game business accounting for 87 percent of the revenue.
The video conferencing platform market experienced rapid growth in the aftermath of the Covid-19 pandemic, as flexible working arrangements spread across the industry. According to market research firm knowledge Sourcing Intelligence, the market size of video conferencing and related services is projected to grow to $28.82 billion in 2028 from $13.87 billion in 2021. However, with the recent transition to an endemic state, the previous surge has been abating.
Copyright © 매일경제 & mk.co.kr. 무단 전재, 재배포 및 AI학습 이용 금지
- “기가 막힌 일본車”…한국 첫 출시 ‘싼타페급’ 아빠차 끝판왕 타보니 [카슐랭] - 매일경제
- 고무줄 맞네…25만원이라던 목표가, 반년만에 60만원 ‘껑충’ - 매일경제
- 머스크가 옳았다?…27%까지 값 내리는 글로벌차, 한국차 대응은? - 매일경제
- 장난→강남역, 량차이→양재역…중국어 안내방송 우리말로 바꾼다 - 매일경제
- 더 센놈이 가을 덮친다고?…하루 5만명 확진 전망까지 나오는데 - 매일경제
- 우린 세금 깎아줘서 좋지만…연말까지 41조 펑크 난다는데, 또 - 매일경제
- 1000원만 내면 ‘눕코노미’ 업그레이드 해주는 항공사 등장 - 매일경제
- 게임머니 빚 때문에…차 안서 서로 폭행하다 1명 숨져 - 매일경제
- 문재인 “금품 부정비리 단 한 건도 없던 청와대 사람들에 감사” - 매일경제
- 팀조차 기대하지 않았기에, 류현진의 복귀는 그래서 더 의미 있다 [김재호의 페이오프피치] - MK