WKF: Ownership and interoperability features of Web 3.0 to open vast opportunities
이 글자크기로 변경됩니다.
(예시) 가장 빠른 뉴스가 있고 다양한 정보, 쌍방향 소통이 숨쉬는 다음뉴스를 만나보세요. 다음뉴스는 국내외 주요이슈와 실시간 속보, 문화생활 및 다양한 분야의 뉴스를 입체적으로 전달하고 있습니다.
“The notion of true digital ownership did not exist in the video gaming industry 25 or 30 years ago...but with blockchain and transparent technology we were able to enable the birth of a real digital economy,” said Sebastien Borget, the CEO of The Sandbox, at the “Legends in the Making: The Future of Web 3.0 Gaming” session held on Wednesday.
Wemade CEO Jang Hyun-kook agreed as blockchain “will bring a paradigm shift to video games” as it has allowed creators to extract items from games and trade them over an exchange to apply them on other games.
The session – held at Jane Chung Arena - featured leaders of the gaming industry such as co-founder of Borget, the CEO of Wemade Jang, founder of Linden Lab Philip Rosedale, and President of Blockchain at Gala Games Jason Brink The session was moderated by Yohan Lee, the Global Operations Manager of The Sandbox.
In regards to ownership in games, Rosedale said, “ownership is what brings clarity, and clarifying ownership in games is critical to economic success.”
Borget found that the concept of ownership has empowered players to be creators which also helped maintain a strong retention rate for users.
Achieving interoperability has been more challenging.
“Interoperability is closely tied with licensed content...if you want to use a concept in a different game with a different developer, you need to give it a utility, code...all things that many people aren’t aware of,” said Brink. IP-based content depends on changing intellectual property laws, fair use, ect., he added.
They were sanguine about greater opportunities for consumers and developers in the age of Web 3.0.
“The most important thing to do is to get down your high horse and maybe even talk in Discord...let them be angry, vent...engage with people because that's what makes a difference,” said Brink.
Rosedale urged companies to create something of value saying that “searching for positive value is one area where the underlying platform doesn’t matter.”
[ㄏ Maeil Business Newspaper & mk.co.kr, All rights reserved]
Copyright © 매일경제 & mk.co.kr. 무단 전재, 재배포 및 AI학습 이용 금지
- KG Mobility becomes largest shareholder to SsangYong Motor with 61.86% - Pulse by Maeil Business News Korea
- KEPCO’s deficit can come under control if residential power rates are upped by 52 times - Pulse by Maeil Business News Korea
- German car brands top in recalled rates in South Korea over five years - Pulse by Maeil Business News Korea
- Indonesia trimming palm oil stocks with discounts, India sales - Pulse by Maeil Business News Korea
- Jeju Air to open direct Manado-South Korea flight in tourism bid - Pulse by Maeil Business News Korea
- 강경준, 상간남 피소…사랑꾼 이미지 타격 [MK픽] - 스타투데이
- 효성그룹 또다시…형제의 난 ‘스멀스멀’
- ‘지역비하’ 피식대학, 구독자 300만 붕괴…20만 명 등 돌렸다(종합)[MK★이슈] - MK스포츠
- 이찬원, 이태원 참사에 "노래 못해요" 했다가 봉변 당했다 - 스타투데이
- 양희은·양희경 자매, 오늘(4일) 모친상 - 스타투데이